Society Name: Celpalar
Action I
Set up new colonies. cf L'R actions for 1417
Time: Year 3 of 3
Type: Strategic, Internal & External
Description: Benefiting from the good locations found
Celpalar and the Laria'rathi build new colonies (at least 2), on
favorable islands off the Quaiyore coast, including one with ruins on
it.
Task: Normal (Hard -1)
Secrecy: None, we indeed advert to have more colonist. We only hide
L'R influence to the rest of the world.
Prime determinant: Ressources: Good
Secondary Determinant: Consent of the Council (Meltolyn): Great
Weight: Simple
Modifs (all rolled for): Good site found (+ 1) or more
L'Rs help (rolled in 1416) +1
Results so far +1 -1 +3 (+1 -1 +1 -1) + ( 0 0 0 -1) + (0 -1 0 +1 ) = +3
Complete Success
Suggestion: It is finished with no problems.
Action II
Title: Global free trade !
Type: External; Strategic.
Time: Year 1 of 4
Task: Mythic (-4)
Secrecy: We proclam !
Risk: Utmost.
Prime Determinant: Trade: Great (+2)
Secondary Determinant: Wealth: Great (+2)
Modifs: Complete implication of Laria'rathi empire who is refunding us
as much as needed. +1
Trade base in Midsea (Burcancy) buid last year: +1
Improved relations with many local countries including Mir: + 1
Most important: The War. How much ??? GM's choice.
Description: Celpalar with the help of Laria'rathis and the Burcancy
offers a completly free transportation system to all denizens of MidSea,
whether for persons or goods. Yes. Free. We will carry all your stuff
for free. This the way we are gonna win this war: no more reason to
don't send your guys: the ticket is free !
The first step is set for 5 years. All those will be free, afterwards,
the war should be won, and a very small fee may be reintroduced.
So now on , dear fellow players, you can put into your actions that all
transportation is free. More: if you fear unemployement, we agree to buy
the ships you don't need anymore.
So, let's meet in the Sinari battle...
-4 +2 +4 ( -1 -1 0 -1) + () +() +()
Suggestion: To the horror of the Celpalar. The Taltherans apon resiving
this news also instintute a free trade. Could this turn into a trade
war?
Action III (and IV)
Title: Backstabing bad guys.
Task: Hard (-1)
Type: External. Military. Tactical.
Extra action: +1
Prime determinant: Army quality: Superb (+3)
Secondary Quality: Navy quality: Great (+2) I don't count it (navy is
busy trading for free...)
Modifs: Surprise (+1)
We use all our magic (great) not on battlefield but to insure the
secrecy of our coming.
-1 Half the Sinari army still in Wyr.
Description: Having let doubts come on our participation to the Western
Defensive Army, we jump in the back of the Sinaris. That's one of the
nice thing you can do when you are a naval power... So, when the Sinaris
go on attacking the Cedonians-Mir, King Bar-ri lands just behind them;
and the long line of men walks like a huge scythe. Our army is heavy
infantry with long, long spears... and if I studied well the area it's
quite flat... So for a phalanx, it's nice.
As soon as our battle line is set, we walk till we join our allies and
we kill all that's stands between us... They should be caught between
the Cedonian anvil and the Celpalar hammer.
Let's the Gods witness the battle !
-1 +3 +1 -1 (-1 0 +1 -1) +1 = +2 Success
The Celpalar lands on the west coast of Qaiyore. Before the yea ends
they make it almost to the ruins of Wyr. So far the Sinari have not as
of yet discovered them.
(The only way you can behind them is along the west coast of Qaiyore and
from their to the battle is a two year march at least.)
Action V.
Title: Religious symposium. Common points in Celpalar Maker's religion
and Laria'rathi Kelren'aie religion.
Task: Very hard (-2)
Prime Det.: Religious sophistication: good (+1)
Second deter: Religious diversity: poor (-1)
Time sched: 2 years.
Modifs: L'R will very gladly help !!! (+1/+2 ?)
Extra action: -1.
-2 +1 +1 (0 +1 -1 0) -1 = -1 Failure
?