Society Name: Aryisa
ActionNumber: 1 Single
Tactical, Internal Espionage
Actor: Regent Alvar III
Action: Investigate Uprising
Primary: Influence
Difficulty: Hard
Task type: Cautious
Modifiers:
(+): Crusader support
(-): low consent in Razanian population
-: no rapport with independent Razanian kingdoms
Regent Alvar III, giving into the urgings of the Crusaders, orders an investigation into the recent uprising, with the intent to provide evidance for war against the northern Razanian states.
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Result = +1 -1 +1 -1 -1 + (0 -1 +1 0) = -1 Failure.
Whether the neighbouring Razanian states had anything to do with the recent uprising is unknown. Without a decent spy network, Alvar's agents are left floundering. No evidence to support the theory has been discovered. However, Alvar's diplomatic handling of the situation hasn't meant a worsening in the relations between them.
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ActionNumber: 2 Single
Tactical, External, Raid
Actor: various nobles
Action: Nobles perform Unsanctioned Raids
Primary: Military force
Difficulty: Hard
Task mods:
(-): No support from Regent
Task type: Risky
Reaction mods:
Description: Some nobles, particulary those who were hurt by the uprising, perform rads into the northern Razanian states. Soon after the raids begin, Regent Alvar III orders them stopped, but the raids continue throughout the year.
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Result = +2 -1 -1 + (-1 +1 +1 -1) = 0 Partial Success.
The nobles burn a few Razanian settlements in the border areas and murder a score of villagers. The reprisals are seen as an open act of war by the rulers, who deny involvement with the uprisings in Aryisa. In their eyes, and much of Aryisa, the Regent's credibility has fallen. The nobles have gotten away with pursuing their own agenda. The nobles, however, do return with a parchment which details the delivery of weapons to Aryisan Razanians, but as it is unsigned, they cannot point a finger to the supplier.
Alvar's Authority is reduced to great (+2) for one year.
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ActionNumber: 3 Single
Tactical, Internal, Intrigue
Actor: Crusaders
Action: Convene Great Council
Primary: Influence
Difficulty: Normal
Task mods:
(+): traditionally, a council is called soon after a regent comes to power.
-1 : There are some comments that if the meeting takes place there isn't a building to house that many individuals all at once in the city.
Task type: Cautious
Description:
The Crusaders attempt to call a Grand Council (a meeting of Asagmari nobles elected by their peers that has lawmaking ability) for next year. A Grand Council would stay in session for several years.
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Result = +1 -0 +1 -1 + (0 +1 0 0) = +2 Great success!
The Crusaders manage to convince everyone, including the Regent, that a Grand Council would be beneficial to the nation. Representatives from each noble family have agreed to attend the meeting in the city of Aryisa next year. They've even received backing for the construction of a new building to house the meeting in the future if the Crusaders so desire it.
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ActionNumber: 4 Single
Strategic, External, Develop/invest
Actor: Guardians
Action: Promote Trade (1/2)
Primary: Trade
Difficulty: Normal
Task mods:
(+): Aryisa is a logical stopping point for ships traveling to Cepalar
Task type: Business as usual
Description: The Guardians begin a campaign to increase trade with other nations. They will promote the city of Aryisa as a gathering place for ships traveling in between Cepalar and Midsea, as well as improving Aryisa's own small trading fleet.
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Result so far= 0 + 0 +1 + (-1 0 -1 -1) + ....
The Guardians have begun to spend more time in the port of Aryisa city, trying to convince merchants that Aryisa is the logical stopping-off point between Midsea and Celpalar. Their forthright manner, while appropriate to discussions with the Crusaders, may not be suited to the task at hand. None seem too impressed with their arguments thus far ..