Super |
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Society name | Vraa'al |
Location | Isle of Arelcar, Midsea |
Languages | Vraai (their own language) and a Mirish dialect. |
Size | Scope: small (-2) population - 25,000 landarea square miles - 5000 approx |
Philosophical Orientation | primary orientation - equilibrium ,tradition of beliefs, fighting
skills etc. secondary orientation - knowledge, acquisition of new knowledge, artforms etc. |
Subsistence | Wilderness% 10 (Small) - some woodlands Wasteland% 10 (Small) - some marshland Yield% 120 (Good) - fertile land Urban% 5 (Normal) |
Politics |
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Ruling Agency | High Lord - not entirely autocratic, but highly respected. His authority is unquestioned, he has the good of the people at heart, he is highly intelligent and skilled in magic. |
Key elements | The Council - advises the High Lord in his decisions, and acts as a spokesman for the common people. |
Internal politics | High Lord: Influence: Fair Authority: Great +2 Consent: Fair The Council: |
External politics | TBD |
Culture |
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Military organization | Everyone is taught to fight, therefore everyone does. Magic users (The Gifted) use magic as well as traditional methods of fighting. |
Military values | Force - Legendary +4 Size - Small -2 |
Economic system | Currency (guaranteed by the High Lord and the Council) and also artifacts are used in a bartering system. |
Technological Base | Metallurgic |
Economic values | Trade: (Terrible) Terrible - internally there is much trade, but next to none with outsiders Craft:(Great) Great - everything is well crafted and designed Resources:(Good) Good - the island contains metals, wood etc. Exploitation:(Good) Good - sound agricultural skills Wealth:(Mediocre) Mediocre |
Humanities | Tolerance Prevalence Diversity Sophistication --------- ---------- --------- -------------- Religion Good Good Miserable Good Arts Fair Fair Great Great Scholastics Fair Fair Fair Good Magic Essence Fair Fair Fair Good Authority Fair Fair Fair Fair |