Actions in the Game Year 1417

Society Name: Torphan

Action 1, 2, 3: Continue to Drive out the Ice Deamons. (4 of 5 years)

The Emperor orders his troops to continue to drive back the Ice Deamons. The Sorcerers are contiuneing to help.
Primary Determinet: Military
Actor: The Army
Weight: Tripple (+2)
Secrecy: None
Modifiers: + Magic
+ new weaponry

Results so far: -1 +1 + (0 +1 +1 +1) + (+1 0 -1 0) + 2 +(0 -1 -1 0) +3 +(-1 +1 -1 -1) + ()

Suggestion: The Golbins have been pushed back beyond the mountian pass into their homeland.

Action 4: Send some sorcerers to join Mir against the Sinari.

The emperor sends some of his best mages to help the Mir against the Sinari.
Primary Determinant: Relations (+1)
Actor: Mages
Difficulty: normal
Weight: Single
Secracy: Yes
Modifiers: + Promise to help
+ Mir seeking any help
- A lot fighting with the Army in the South.

Results +1 0 +2 -1 (+1 +1 -1 -1) = +2 Success

The Mirish Sorcerers except the Torphan Sorcerers in their willing ness to help fight against the Sinari, but thier were not anough sorcerers sent to really help Mir out. Mir says that they help that it will need would be to have the Trorphan army march North to help them.