Actions in the Game Year 1416

Society Name: Torphan

Action 1, 2, 3: Continue to Drive out the Ice Deamons. (3 of 5 years)

The Emperor orders his troops to continue to drive back the Ice Deamons. The Sorcerers are contiuneing to help.
Primary Determinet: Military
Actor: The Army
Weight: Tripple (+2)
Secrecy: None
Modifiers: + Magic

Results so far: -1 +1 + (0 +1 +1 +1) + (+1 0 -1 0) + (0 -1 -1 0) +2 + ()+ ()

Action 4: Upgrade Weaponry

With the ice deamons being driven back south and their sudden improved resistance, the Emperor orders 200 inventors to work with weapons masters to start the beginning of an improvement in weaponry.
Primary Determinant:Military
Actor:Inventors and weapons masters
Difficulty: Hard -1
Weight: Single
Secracy: we're not telling the goblins.
Modifiers: + Militant society
> + A lot of people on the project

Results +1 0 +2 -1 (+1 +1 -1 -1) = +2 Success

Suggestion A new weapon is deaveloped that goblins are week against. +1 for next years fighting.