Actions in the Game Year 1428

Society Name: Tora

Tora Actions 1428
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Having passed through Hira the only land that has anything near contact with the Tora, Keeth'Paal and his party continue west, proceeding with their mission to examine and observe the goings on of the world and report back to Tora and Jiryal.

However, they are now heading towards the deserts, the shadow lands and the Saaran, in conditions far from what they are used to in the jungle's that surround Tora. Further more the religions of these lands are completely foreign to them, the idea of any God other than Jiryal is not something that they can take on easily.

Action 1: Keeth and the party head west.

Primary determinant: Magical Sophistication (+2)
Secondary determinant: Religious Diversity (-5)
Actors: Keeth and party
Difficulty: (too) Hard (-1)
Modifiers: -1 adverse conditions.

+2 -1 -1 -1 (+1 -1 +1 +1) = +1 Success

The journy throw the desert is slow, and actolly the expedition meets very little in the way of the desert people.

Azron has sent a party to clear the ruined city of Torizzra, and prepare it for rebuilding and inhabitation.

Action 2: Clear the jungle from Torizzra (1 of 2)

Primary determinant: Crafts (+1)
Secondary determinant: Resources (+3)
Actors: Tora builders
Difficulty: Hard (-1) Although the jungle covering the ruined city is thick the under lying city is still in a reasonable condition.
Very Hard (Your trying to due this in two years. Studing Archeoligy clearing a jungle takes longer then that.)

The high council is preparing further groups to head to Torizzra once jungle is cleared so that they can start moving in and rebuilding quickly.

+1 +1 -2 (0 0 -1 +1) + ()

The process is really slow.

Action 3: Prepare for rebuilding and inhabitation.

Primary determinant: High council consent (+1)
Secondary determinant: Resources (+3)
Actors: High council architects.
Difficulty: Easy (+1) They know what they are doing and have plenty of time to prepare.
Normal

+1 +1 (+1 -1 -1 +1) = +2 Success

The people are gathered.