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Tanimbar Description

Concept

A medieval kingdom divided into three distinct social groups who must work together to insure their mutual survival.

Scope

A fair - sized, heavily forested realm of broad rivers, pristine lakes, rolling hills, settled farmlands, proud cities and diverse internal cultures. There are three heavily fortified fortress - cities / cultural centers and numerous walled townships.

Description

Modern Tanimbar is defined by the Fall. When the goblins swept in from the south heading towards the heart of Cedonian Empire, they overwhelmed and destroyed the Cedonian Duke's army in Tanimbar. With the foreign Duke slain, their plight ignored by the nations to the north and vast hordes of goblins ravaging their land, the people of Tanimbar had nowhere to look for salvation but themselves. Led by a collection of local lords and heroes both Cedonian and Tannian in origin, the humans resisted the goblins by occupying heavily fortified fortress - cities and walled townships, abandoning those that appeared indefensible. This isolated a vast majority of the population into large, homogeneous societal groups as travel between the "seats of power" (three main cities) was very difficult due to the threat of the rampaging goblins occupying the borderlands in between the cultural groups. Three seperate kingdoms would have been the natural result of these events were it not for the powerful and wealthy Merchant Houses of Tanimbar. Recognizing that communication and unification would allow them to continue reaping the vast rewards of the both the seacoast and the "backlands," the Merchant Houses spent wealth accumulated over hundreds of years of profiteering in an effort to keep the three societal cultures interacting.

Eventually the three cultures, the Athelari, Mereri and Orasari, united by mutual need and the machinations of the Merchant Houses, agreed to take advantage of their strengths by shoring up their neighbors rather than exploiting them.

The fierce Athelari, who line the Cedonian border, are the warriors of the nation. They are ruthless and militant and provide the Kings of Tanimbar.

The clever Orasari, who occupy the seacoasts, are the sailors and merchants of the nation. By law, the Queen of Tanimbar is always a Orasari.

The ancient and wise Merari, whose people line the Torpanian borderwall south of the Athelari, are scholars and spell casters, and select a "First Minister" to manage the kingdom, act as advisors to the Royal Court and head up the Coven of Witches.

Three distinct cultures, bound together by blood, marriage and the efforts of Merchant Houses, do battle with the ever - present goblin menace all the while struggling to remain independent of the vast empires that line their borders.

Prospects

Blessed with abundent natural resources (forests that go on forever, good farmlands [though a short growing season], extensive mineral wealth), a hard working, self - reliant people, a stable currency and strong traditions, Tanimbar seems poised to explode onto the international economic scene. However, they must overcome a number of immediate problems before truly coming into their own in th international arena. The first is a long - standing hatred of what remains of the Cedonian Empire due to the Empire's preceived "abandonment" of Tanimbar at the start of the Ice Demon invasion. By refusing to interact or even trade with representatives and merchants of Cedonia, the people of Tanimbar have eliminated a nearby market both vast and diverse as well as cultural center that they could readily exploit. The second consideration is the still present and still threatening residence of literally hundreds of thousands of goblins within Tanimbar's borders. These humanoids have for all intents and purposes taken up permanent residence and formed "mini - kingdoms" within Tanimbar that harass and butcher threatened human towns and all who fail to travel the countryside well protected. A third hinderance is the mighty and enigmatic Torphanian Empire that lies just across the "barrier" to the south. Finally, the sheer size (approximately 400,000 square miles of territory) and the harsh climate (approximately latitude as Scotland or southern Sweden) of the mostly unsettled countryside of Tanimbar is another hinderace to be overcome. Yet the resolute Tannians do not waver. They have been tempered by a hundred years of conflict from within and are just getting started.