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Actions in Game Year 1410

Society Name: The Saraa

Action 1 Strategic Internal (year 6 of 17)

Type: Develop
Actor: Entire society Develop Saraa tech to the point of early metallurgical
Weight: 2
Secrecy: No
Determinant: Scholastics sophistication
Task: Normal
Reaction: Business as Usual

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Result so far: +3 +1 +1 -1 + (-1 0 +1 -1) + (0 -1 +1 0) (+1 -1 -1 +1 ) (+1 +1 +1 -1) (+1 -1 +1 +1) +1 + (0 +1 +1 +1) +1+ ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) 11 years to go

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Action 2 Strategic External (year 1 of 2)

Type: Diplomacy/Negotiations
Actor: Out going envoys Establish embassies and regular traffic to and from societies
Weight: 2
Secrecy: No
Determinant: Resources
Secondary: Relations
Task: Normal
Reaction: Normal

The Saraa have established contact with many outside nations. Now it was their goal to make permanent residences in the foreign cities, trafficking Saraan goods and knowledge from their homeland and their in exchange for the hospitality and returning their scholarly studies back to it. In those cities where they are most welcome the Saraa try and establish themselves with their libraries, philosophers, scholars, and clergy of the nation. Where they are not, they establish unobtrusive residences where they are allowed, and study the society without disturbance or demand.

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Result so far: 0 +1 + (+1 0 +1 -1) ( ) One year to go...