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Actions in Game Year 1408

Society Name: The Saraa

Actions 1 & 2:
You know it. Work that tech.

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Result so far: +3 +1 +1 -1 + (-1 0 +1 -1) + (0 -1 +1 0) (+1 -1 -1 +1 ) (+1 +1 +1 -1) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )

13 years to go!!

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Actions 3 & 4:
Double action. Send out ambassadors to foreign cities. Establish relations. Return to Myr-Kun (give them another chance) and Miralbapur. Go to Bega, Cedonia, Celpalar, Beladne, Taltheran, Aryisa, Videssia, Free Cities (Damaris). As before, try and set up a permanent `study group' in the city to record the way of life and philosophy of the peoples.

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Assuming you get that aid from the Taltherani at Sarunor...

Result: 0 - 0 +1 -1 +1 +2 (from last year) + (0 0 0 +1) = +5 Extraordinary success!

Suggestion: Hmmmm - well, I'll let you set up relations with all the societies you mention. I'd presume the Saraa would gain most friendly receptions at Mirabalpur, Hria (Bega), Celpalar, Bel'Adne & Taltheran (Good to Great). The Saraa are obviously exotic (from the Dreaming) thus would be looked upon with suspicion in Cedonia & Videssia and also Damaris (as a by-product) (Mediocre). The Myr-Kun lot weren't friendly last time and they'd have no reason to change their opinion (Fair). Aryisa would probably be Fair.

However, with that roll, it may also mean that you now have, for example, a useful contact with Taltheran, as they aided the Saraa in Sarunor. Perhaps this one may be at +3 - check with Peter.

You definately get all the information from all the societies, plus a couple of others on the way (let's say Terebuani, Shanari and Cormenaera).