Actions in Game Year 1406

Society Name: The Saraa

 

 

Action 1: Onward Christian Soldiers (strategic: 2 of 2)

Send contingents to Miralbulpar & Myr-Kun to study tech.  Also get maps to other major cities. Those maps should be coming in...

Result: 0 - 0 +1 -1 +1 + (-1 0 +1 0) + (+1 –1 –1 –1) = -1 Complete Failure.

The returning messenger is attacked and killed by bandits during the long journey home. The Saraan greive at another loss of one of their more respected scholars. All Saraan abroad are called home.

Action 2 & 3: Improve Tech Base (strategic: 2 of 4? 17?)

As agreed, we’re still going for 17 years, but upped the stakes.

Result so far: +3 +1 +1 -1 + (-1 0 +1 -1) + (0 –1 +1 0) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( )

Action 4: The Magickal Assembly Line

Try and apply Magickal solutions to tech problems.

Result: -1 -1 +1 + (+1 0 0 0) = 0 Mixed results.

Suggestion: No particular effect to action 2/3.

Action 5: Send Delegate to Mir (extra action)

"It is with regret that the Sayyadinna declines to attend the requested meeting with his illustrious person, the Archmage. The place of the Sayyadinna is with his people. The Sayyadinna sends in his place his most respected scholar, and trusted adviser, Hayda-Na. Be assured that Hayda-Na acts in accordance with the Sayyadinna's every wish and shares every confidence with the Sayyadinna. Hayda-Na has authority to speak and act for the Sayyadinna in all occasions.  Once again the Sayyadinna expresses his most sincere apology for his inability to personally attend."

Determinant: Resources (0)
Task: Easy (+1)

Result: +1 + (0 0 –1 +1) = +1 Complete Success.

Suggestion: The delegation arrive in Mirabalpur without any hitches. Full description to follow….