Society Name:Razanians
(Since I've already had to resolve part of the Arysian results
for this year, in order to maintain
continuity, I'll resolve the rest. This covers all of the Razanian actions
and the unresolved Arysian
actions. Now, watch me screw up all those wonderful rules of engagement
Jusso designed for this.)
In the interest of clarity, I've placed a synopsis of the results at the top.
Specific details follow below.
Short Version: The two main forces of Arysia and the Razanians charge
forward in an attempt to counter-attack each other and crash together in a
bloody savage battle that leaves both forces
decimated with no clear winner. Meanwhile, the Razanians narrowly gain the
upper hand in Haran
but may be unable to hold it for any length of time. Advisors suggest that
the time has come for
meaningful negotiations before both nations are too decimated to withstand
third-party aggression.
What has gone before:
In 1421, the Razanian northern and western armies increased their positions with
a +1 success. On
the Haran front, the war continued. Thus far, the net sum of results, by
the end of 1421 totaled to +3.
The 1422 actions of Arysia to maintain their own defensive position yielded a
result of +4.
However, much of this action was expended holding the native populous in line.
This result is best
reflected by increasing the +2 size modifier for defending armies to a +3 for
1422 and allowing the
defending forces to be considered better than conscript troop for force
considerations, increasing
Force for the year by +1.
Proceeding from there:
Due to the close proximity of all forces to their support, all involved units
are considered to be
adequately supplied. Base scope of involvement for both sides is assumed
to be approximately
equal. Note: for opposed actions, difficulties are not assigned to
the actions, the opposition force
is the difficulty.
Engagement One (The Aryisan press encounters the Razanian counter-attack)
Arysian Action 1-3: Fighting the War
Duke Iyan orders the Aryisan army to engage in a massive offensive on all
fronts. The goal is to
push all Razanian forces off of Aryisan territory, and, if possible, invade the
Razanian kingdoms.
Highly mobile Raken cavalry are to be used to a great extent, allowing rapid
response forces to be
deployed to any front in under a week.
Primary Determent: Military Force (Great +2, feudal structure) (Size Fair 0)
Difficulty: Routine (0)
Secrecy: None
Mods: + Defending homeland
+ Asagmari good at this type of campaign
- Due to wide front of engagement. The rapid response of the Raken cavalry
prevents this modifier
from growing larger than -1
NA--Philosophical Orientation: Survival, active (No modifier-prime
orientation of Survival during
a military engagement provides +0 force modifier but an effective +2 gain to
Size for defensive
actions. This action, launched as an offensive, does not receive said
bonus)
+ Recent successes
++ triple action
Opposing Razanian action:
Action I. - Strategy, External
Actor: Northern/Western Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Very Hard, Aryisa tight Defenses
Prime Determinant: Military force (assuming primary army data--Force Good +1,
Size Fair +0,
feudal structure)
Secondary Determinant: Survival
Modifiers:
NA-Primary Philosophical Orientation: Survival (No modifier-prime orientation of
Survival during
a military engagement provides +0 force modifier but an effective +2 gain to
Size for defensive
actions. This action, launched as an offensive, does not receive said
bonus)
NA-Secondary Philosophical Orientation: War (Modifier for secondary
orientation is to be
counted as half of the primary equivalent. In this case, this would be
expressed as +1 force and
+1 size. Due to the situation, the half effect is better expressed as +1
force)
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have problems working together
NA great on razanian soil (conflict is not defensive on Razanian soil)
(+1) Razanian Front
(+1) Use of Gurders and Minot Catapults
NA Aryisa tight Defenses (taken into account)
NA Aryisa counter-offensive (taken into account)
(+1) Double Action
1) Battle Force: Size-Arysian 0, Razanian 0, no adjustments to force
values due to size
Force: Arysian +2, Razanian +2, off-setting
Net: Arysia 0, Razanian 0
2) Modifiers: Arysian +4, Razanian +4, off-setting
3) Conflict (Dang, I'm almost afraid to roll, this is too close): Arysian
(+1-1+0+1)=+1, Razanian (0+1+0+0)=+1.
4) Causalities: Causality ratio Arysia 1: Razanian 1. Total army
size 0 (Fair). This value places
the casualties for both sides at nearly 15,000 men per side. Normally, I
rule that it is possible to
recover 2/3 of casualties as deserters and "walking wounded".
Due to the desperate savagery of
this engagement, the recovery rate is lowered to 1/2, resulting and
approximately 7,000 dead per
size.
I realize that many modifiers and my subjective rulings and applications of some
of the military
engagement rules can be debated ad museum but I feel that the results, as they
stand, very accurately
reflect the results of such a significant encounter. The best and
brightest of both sides took to the
field and fought each other to a stand-still. Both armies, from this
point, should be considered both
severely fatigued and out of supply. Both players should strongly consider
the affect of this tumult on
their civilian populations. Given the length and cost of this war, it is
very likely that a growing
anti-war sentiment is growing among both societies.
Engagement Two (Haran):
Razanian Assault:
Action IV. - Strategic/Tactical, internal/external (Razanian Front)
Actors: Razanian Front
Objective: Liberating Kingdom of Haran
Type: Espionage/Rebelling/hiding/whatever
Secrecy: Yes
Difficulty: Very Hard
Prime Determinant: Military force (assuming primary army data--Force Good +1,
Size Fair +0, feudal
structure)
Secondary Determinant: Survival
Modifiers:
NA-Primary Philosophical Orientation: Survival (No modifier-prime orientation of
Survival during a
military engagement provides +0 force modifier but an effective +2 gain to Size
for defensive actions.
This offense is not a defensive action.)
NA-Secondary Philosophical Orientation: War (Modifier for secondary
orientation is to be counted
as half of the primary equivalent. In this case, this would be expressed
as +1 force and +1 size. Due
to the situation, the half effect is better expressed as +1 force)
(+1)Razanian Front already spread out in Haran
(+1)concentration in one area than all over Aryisa
(+1)Southern Armies really involve
(+1)equipped some celpalar weaponry
(-1)Risk of having the Aryisan stopping the Front for good
+Century Council support
+Double Action
In 1421, the Razanian northern and western armies increased their positions with
a +1 success. On
the Haran front, the war continued. Thus far, the net sum of results, by
the end of 1421 totaled to +3.
Defensive Forces:
Primary Determent: Military Force (Great +2, feudal structure) (Size Fair 0, +2
for defensive stance)
Difficulty: Routine (0)
Secrecy: None
Mods: + Defending homeland
+ Asagmari good at this type of campaign
NA--Philosophical Orientation: Survival, active (No modifier-prime
orientation of Survival during a
military engagement provides +0 force modifier but an effective +2 gain to Size
for defensive actions)
The 1422 actions of Arysia to maintain their own defensive position yielded a
result of +4. This
result was issued "baring unforeseen intrusions". This
attack does indeed comprise an unforeseen
intrusion (which is why I left that clause in there, I knew other players were
involved). These values
from which generated the original result were +2 for military force (still
used), two +1 modifiers
(still used) and the following four die rolls (-1+1+1-1). These values
remain unchanged. However,
since this is now a military conflict (i.e. an opposed action) the set
difficulty level previously employed
is no longer valid and the results in question may change (depending on the
remainder of this
resolution). My apologies for the confusion.
1) Battle Force: Size-Arysian +2, Razanian 0. -2 adjustment to
Razanian force
Force: Arysian +2, Razanian +1 (modified by the size
adjustment of -2). Net: +3 effective
force for Arysia
2) Modifiers: Arysian +2, Razanian +5+3 for the previous ongoing strategic
subversion activities.
Net: +6 Razanian
3) Conflict: Arysia (-1+1+1-1, previously determined), Razanian (+0+0+0-1)
(What the heck?
The dice gods hate Razanians?) Net: Arysia +3,
Razanian +5, conclusion--Razanian +2.
4) Casualties: Razanian1: Arysia 3. Unlike the previous battle, the
savagery level was not extreme,
allowing 2/3 recovery as well as the -3 category reduction in army size rating
for determining
casualties. This places the Razanian casualties around 1,500 and Arysian losses
at 4,500.
The most likely conclusion I can reach from these results is that, after almost
a decade of subversion
and warfare, the Razanians finally have theoretical control of Haran.
Theoretical because they
effectively have no force of consequence to defend it against counter-attack.
Political advisors on
both sides are inclined to recommend using Haran as a bargaining chip in a suite
for peace
(surrendering Haran, an poor defensive position, for bordering territory under
contention or
visa-versa). Advisors also indicate to both sides involved that the
continued conflict has left both
nations unprepared to defend themselves from outside invasion (heaven forbid
that Videssia emerges
from its inner turmoil with an efficient government...)
Final note: as far as Mir promising to intervene on the part of Arysia, it
may not be exactly fair but
they need something that Arysia has (ugly politics) and it should be noted that
it will be several
years before Mir can extract itself from its present problems with the Sinari.
Also, I agree that a
focus on the Razanian coast is long overdue. It is one of the best
developed areas of the continent
and is rich in history and context. I also can't help but notice that with
Videssia to the south,
Celepar and the Ban Horroth to the north and east, and the Mountians of the Moon
Warrior to the
west, Arysia and the Razanian Kingdoms may find they need each other more than
they think
(random idea there, do what you want with it).