Super |
|
---|---|
Society name | Morvali |
Location | The plains between Taltheran and the Calarnar desert |
Languages | Morvali dialects |
Size |
Scope: Small- ~150,000 people |
Philosophical Orientation |
Primary: Survival Secondary: Development (expanding agriculture and urbanization) |
Subsistence | Wilderness% 90 - most of their territory is uncultivated Wasteland% 5 (Small) Yield% 80 (Mediocre) - a few farms on the outskirts of the port city of Corryn, the only permanent settlement Urban% 2 - Corryn, the only city, on the northwest Midsea shore |
Politics |
|
Ruling Agency |
High Council of Corryn |
Key elements | Wandering Shamans, Clan Matriarchs, Society of the Zakilapata |
Internal politics |
High Council of Corryn Authority: -1 Influence: +2 Consent: +1 Wandering Shamans: Authority: -1 Influence: +1 (especially in religious matters) Consent: +2 (highly regarded by most Morvali) Clan Matriarchs: Authority: +2 Influence: -1 (no influence outside of individual clan) Consent: +1 Society of the Zakilapata (male warriors) Authority: -2 (no official political power) Influence: +3 (threat of interclan raids) Consent: +1 |
External politics | - |
Culture |
|
Military organization | Women maintain the defenses of the Morvali as a whole and are organized from Corryn by the High Council. Male warriors defend the individual clans and serve as raiding parties between clans, playing a key role in the interclan politics that determine political leadership in the High Council. |
Military values |
Size: +1 |
Economic system |
Barter; the High Council issues currency, but is only used in the city of Corryn |
Technological Base | Early metallurgical |
Economic values |
Crafts: +2 (especially hides, pottery, and magical talismans) Resources: 0 Exploitation: -1 (the people haven't taken advantage of a lot of the resources available) Trade: 0 (the Morvali are still trying to achieve trade relations with their neighbors) Wealth: +1 |
Humanities |
Tolerance Prevalence Diversity Sophistication Religion Great Good Miserable Good Arts Good Fair Good Fair Scholastics Good Good Fair Fair Magic Great Poor Fair Good |