Actions in the Game Year 1423

Society Name: Mir

Action I, II: Peace in Eastern Timar.

With Cedonia falling into Civil war and the chaos that has arrisen in the region. Mir marches its army out to keep order in East Timar. They are to travel around and up hold law in the areas. They are to make sure that the nobility is not over thrown, but make sure that normal people are being protected. Mir is trying to create good will among the nobles, and the peasents.

Primary Determent: Military Force (+1)
Difficulty: Hard (-1)
Weight: Double (+1)
Actors: Militarty
Secrecy: None
Modifiers: + Recent Victory
+Army is already in the vicinidy.
- Army has had no respite from recent war and is largely resentful of being forced to become involved in a forgien matter
- Extremely large area to cover relative to number of capable actors

+1-1+1+1+1-1-1+(0-1-1-1)=-2

Spread too thin and weary from literally years on the battlefied, the Mirrish army are largely ineffective. While their presence does stabilize the region and forestall an immediate civil war, Cedonia is beset by confusion and lawlessness.

Action III, IV: Feed East Timar.

Mir starts to ship its extra food to Timar to feed the pesents. They are to sell it as cheap as it can be sold. They will also be shiping some of the raw materials that they resive from their trade route with Torphan. Mir is trying to create good will among the nobles, and the peasents.

Primary Determent: Resources (Great +2)
Difficulty: Hard (-1)
Weight: Double (+1)
Actors: Militarty
Secrecy: None
Modifiers:

+2-1+1+(0-1-1-1)=-1

An admirable effort that does not go unnoticed, Mirish charity, at this point, is a beginning of a relationship and not a stunning "rescue" or PR wonder.

Action V: Rebuild the Celamyrsa Family home. (2 of 3 years)

The family home of the Celamyrsa family has laid in ruins since the time of Imperial Mir. With the restoration of the Family to the Throne of Mir Eubrotosa orders that the ancient home be rebuilt. Located in the northern part of the island were the family orginated. It is to be rebuilt and added on to.

Primary Determent: Wealth (Great +2)
Difficulty: Normal
Weight: Singal
Actors: Builders
Secrecy: none
Modifiers: + National Monument
- extra action
- Most available wealth and resources are being sent to Timar as a priority

+2+1-1-1+(1-1+0+1)=+2

Spared many of the ravages of war and with a renewed sense of patriotism, Mirish artisans continue to successfully rebuild and expand the imperial throne.
The Last Battle