Society Name: Mir
Action I, II: Peace in Eastern Timar.
With Cedonia falling into Civil war and the chaos that has arrisen in
the region. Mir marches its army out to keep order in East Timar. They
are to travel around and up hold law in the areas. They are to make
sure that the nobility is not over thrown, but make sure that normal
people are being protected. Mir is trying to create good will among the
nobles, and the peasents.
Primary Determent: Military Force (+1)
Difficulty: Hard (-1)
Weight: Double (+1)
Actors: Militarty
Secrecy: None
Modifiers: + Recent Victory
+Army is already in the vicinidy.
- Army has had no respite from recent war and is largely resentful of being
forced to become involved in a forgien matter
- Extremely large area to cover relative to number of capable actors
+1-1+1+1+1-1-1+(0-1-1-1)=-2
Spread too thin and weary from literally years on the battlefied, the
Mirrish army are largely ineffective. While their presence does stabilize
the region and forestall an immediate civil war, Cedonia is beset by
confusion and lawlessness.
Action III, IV: Feed East Timar.
Mir starts to ship its extra food to Timar to feed the pesents. They
are to sell it as cheap as it can be sold. They will also be shiping
some of the raw materials that they resive from their trade route with
Torphan. Mir is trying to create good will among the nobles, and the
peasents.
Primary Determent: Resources (Great +2)
Difficulty: Hard (-1)
Weight: Double (+1)
Actors: Militarty
Secrecy: None
Modifiers:
+2-1+1+(0-1-1-1)=-1
An admirable effort that does not go unnoticed, Mirish charity, at this
point, is a beginning of a relationship and not a stunning "rescue" or PR
wonder.
Action V: Rebuild the Celamyrsa Family home. (2 of 3 years)
The family home of the Celamyrsa family has laid in ruins since the time
of Imperial Mir. With the restoration of the Family to the Throne of
Mir Eubrotosa orders that the ancient home be rebuilt. Located in the
northern part of the island were the family orginated. It is to be
rebuilt and added on to.
Primary Determent: Wealth (Great +2)
Difficulty: Normal
Weight: Singal
Actors: Builders
Secrecy: none
Modifiers: + National Monument
- extra action
- Most available wealth and resources are being sent to Timar as a priority
+2+1-1-1+(1-1+0+1)=+2
Spared many of the ravages of war and with a renewed sense of patriotism,
Mirish artisans continue to successfully rebuild and expand the imperial
throne.
The Last Battle