Society Name: The Laria'rathi
"We answer your appeal to us for our aid in your peacekeeping
efforts." Prince Sel'pa dictated to the servant. "We shall supplement
your land forces with a naval presence in and around the Razanian
Coast."
The servant finished transcribing the letter. He had it delivered to
the
Naval leaders to prepare the troops and also delivered a copy to the
Meltolyn of Celpalar.
The naval unit will be Size Small (-2), Force Fair (+0), and of the
middle
Metallurgic period. The sailors and marines will be rotated
periodically,
from home, so they do not become sick if that seems to be an issue, but
it
should be warm enough and humid enough there, since they are on/close to
the sea, and the unit is small enough.
Action I (mid-late year)
Tactical-External
Type: Peacekeeping/Patrol
Actor: Prince Sel'pa
Summary: Aid Celpalar in Haran. Sub action B: Set up operations base
and
joint military command. Arrange and prepare patrol routes and survey
the
region.
Secrecy: Nominal
Primary Determinant: Authority Superb (+3)
Secondary Determinant (for second sub-action): Intelligence Gathering
Legendary (+4)
Task: Easy (+1)
Modifiers: - unfamiliar geography
+2 small scope
Reaction: Risky
+3 0 +1 (+1 +1 -1 0) = +5
The army is placed their and the base built. You resive a +1 for the
next 5 years for any action in that area.
Baron Adept Khor'jaal rushed into the ruins, brushing off the hands
attempting to restrain him. He had listened to the screams long
enough. The cloak he wore was tossed loose as he ran through the
perimeter of the ancient and well-ruined masonry buildings surrounding
the
one thoroughly intact location in the vast expanse of rubble.
As Khor'jaal exited the room, carrying his unconscious brother, a
monstrous bellowing voice was heard from the ruins, "You are not worthy
of
me. Do not try to uses your weak spells on me." What startled
Khor'jaal
was he was actually able to understand the creature. After consulting
with the others present on the outskirts, they also understood the
voice. This is intriguing to say the least. What creature would know
our
language? And more would not think we are worthy of him? And with our
"weak" spells? This is most disturbing news. Perhaps this creature is
an
enemy of Kel'ren'aie? But who? We know of no such enemy. Or maybe an
observer from the Dreaming, an ancient dragon perhaps, or a demon? But
he
has yet to attack us; maybe he isn't powerful enough yet? Or is just
awaking from his slumber? Or is restrained by some entity or
force? Whatever or whoever he is, we must discover what effect he has
had
on our brethren magi, and upon the Celpali magi, whether their condition
is caused by the room as an aftereffect of his presence, or if their
magical abilities are lost permanently and why. And perhaps by learning
more of our brethren's condition we can learn more of this creature.
Action II (all year)
Tactical-Internal
Type: Research
Actor: Prelate Le'noir
Summary: Study the mages and all others who have been in contact with
the
creature and the room and determine more of what happened to them and
why.
Secrecy: Normal, and not secret but research is kept quiet.
Primary Determinant: Religion Sophistication Superb (+3), Magic
Sophistication Superb (+3)
Secondary Determinant: Scholastics Sophistication Superb (+3)
Task: Huge (-3)
Modifiers: + help from Kel'ren'aie
+(how much?) help from Celpalar
- fear
- not really knowing what to look for
Reaction: Cautious
+3 -3 +1 -2 (0 -1 0 0 ) = -2 Failure
Nothing is discovered except that the mages are unable to relearn magic.
Action III (all year)
Tactical-Internal
Type: Infrastructure
Actor: the People, the Church, Merchants
Summary: Increase communication among the Avaerean Isles with the
mainland
Secrecy: Normal
Primary Determinant: Internal Trade Superb (+3)
Secondary Determinant: Church Consent Superb (+3)
Task: Normal
Modifiers: + People are fearful of the ruins and desire to know what is
happening
Reaction: business as usual
+3 +1 (-1 -1 0 -1) +1 Success
A beginings of a communication system is set up.
Emissary Paral'teue breathed in the warm summer breeze coming from aft
of
the warship Gohrin. He had done his research of the Vraa'al elves from
the information Rorny, one of the Meltolyn, provided him. Rorny and his
entourage are accompanying Paral'teue to show the Vraa'al we mean good
intentions and also to help in our negotiations.
Action IV (summer)
Tactical-External
Type: Diplomacy
Actor: Emissary Legate lord Paral'teue
Summary: Initiate contact with the Vraa'al. If possible set up initial
trade, we initially trade food (e.g. rice) and simple medicines for what
they trade (perhaps history, maps etc.).
Secrecy: Normal
Primary Determinant: Diplomacy Superb (+3)
Secondary Determinant: none
Task: Hard (-1)
Modifiers: + Celpalar presence
+ shared distrust of Mir with Celpalar
-2 no relations
Reaction: Cautious
+3 -1 +1 -1 (-1 -1 -1 +1) = 0
Talk with the player
"Now is the time. After decades of preparation we are at last ready to
explore the entire equatorial region of this world." Zeegraf Sentinel
Naerte pondered the waves set before him. He had dreamed of this day.
As
he stood on the fore-castle of his flagship, the ship-of-the-line
Waeerln,
one of the greatest men-of-war built in the past hundred years, he was
reminded of his boyhood.
Naerte, Naerte. Awake, awake; today we hunt, today we explore. Those
familiar words of his father greeted him everyday he remembers with him,
that great and humble farmer.
Now we hunt, now we explore, he thought to himself. My crew has trained
for this navigation for years. The weather patterns have been
studied. And a few Celpali ships journey with us; they have been
training
with us for the past few years.
"Set sail toward the east," Naerte commanded.
Action V (all year)
Strategic-External (1 of 4, individual actions each year)
Type: Exploration/Observation/Diplomacy
Actor: Margrave Nath'sev
Summary: Circumnavigate the equator. Start heading toward the east and
slowly progress our way around the equator, with thorough exploration
whenever possible.
Secrecy: Normal
Primary Determinant: Resources Superb (+3)
Secondary Determinant: Intelligence Gathering Legendary (+4), Diplomacy
Superb (+3), Navy Size Great (+2),
Task: Huge (-3)
Modifiers: + maps provided by Celpalar
- fear
- extra action
+2 extended training and preparation
Reaction: Cautious if failure, Heroic if success
+3 -3 +2 -2 (0 0 0 +1) + () +() + () =
The expdition begins.
The volunteers were assembled. They knew their purpose. They had been
preparing for this mission for quite some time now. They have been
blessed by Kel'ren'aie and Prince Sel'pa. They know survival is
secondary
to mission success, and have dealt with their likely impending death,
and
are prepared to sacrifice themselves for the survival of their brethren,
Laria'rathi, and Celpali.
A pair (16 men) of the Invisible Hands, the elite of the Aeralh and the
templar of Kel'ren'aie, is sent into Taltheran with instructions to raze
the merchant and transport fleet docked in Tal, during a day when most
people will be away from the harbor. The men selected for the mission
are
all experts at hand-to-hand combat, both armed and unarmed; they all
have
mastered the arts of camouflage (magical and mundane) and silent and
stealth maneuvering. Before being dispatched, they are given special
training in the details of Taltheran military and merchant protocol and
in
the use of poisons and explosives, and they are given Taltheran
clothing. The squad is instructed to take their time, they have most of
the year; they are to be as cautious in their approach to the target as
possible.
The survival of the squad after the assassination attempt is not, in the
opinion of Prince Sel'pa and Prelate Le'noir, relevant to the overall
success of the mission, and the volunteers thoroughly understand this
fact. But if any do survive, they are to move west and meet up with the
Celpalar forces, or alternately board Celpalar ships outbound, but only
if
they would be unnoticed, or board ships to eventually transport them
back
home. The men are equipped with teleportation gauntlets to be activated
only once their mission is accomplished if no other escape option
exists. These are used to return to the castle Corltann, one of the
magic
laboratories of the Laria'rathi people. Again, the gauntlets are only
to
be used once the mission is completed. Everything on the user's person
is
taken with him, and everything connected to him, such as if a person is
holding onto him or something similar, so captives (such as important
council members, etc.) are acceptable but not pertinent to mission
success. But they must be away from any other abnormally high sources
of
magic, otherwise the spell will not work and they will have to return
home
some other way.
Action VI (if neccessary reference Keland 2830 Action V, esp for
resolution)
Tactical-External
Type: Raid
Actor: Aeralh and Holy Knights of Kel'ren'aie
Summary -
Primary Objective: Raze the merchant and transport fleet of Taltheran.
Secondary Objective: Capture VIPs.
Secrecy: Oh yes indeed
Primary Determinant: Aeralh and Templar Force Legendary (+4)
Secondary Determinant: Magic Sophistication Superb (+3), War Crafts
Legendary (+4)
Task: Very Hard (-2)
Modifiers: + Silent Hand's Morale
+ Squad training and preparation
+ The squad has a motivation to succeed, to serve Prince Sel'pa and
Kel'ren'aie
+ They can take their own sweet time, and proceed cautiously; surprise
factor
-2 secrecy
-? any defences of Taltheran
+ intelligence from previous year
+13 tech advantage (Poor vs. Superb Crafts, Metallurgic vs. Advanced)
from
Fair Middle to Fair Advanced is a difference of 8, then an additional
difference of Crafts Superb vs Crafts Poor is 5, so total difference is
13) (wow!; I didn't realize it would be this much)
Reaction: secret
-2 Extra Extra Action
+4 -2 +4 -3 (+1 -1 -1 +1) -2 = +1 Success
Many of the ships are raided but the Taltheran were able to stop them
before they were completely destroyed. 1/4 the ships are gone. 1/2 need
repairs 1/4 and just fine.