Actions in the Game Year 1420

Society Name: The Laria'rathi

An inscription upon the parchment of a courier: We have recently learned of an invasion force entering into Qaiyore through the northern coast. This invasion force may attempt maneuvers against our island and the brethren. I, your prince and protector appointed by Kel'ren'aie, do hereby urge and command us: Prepare for this Hostile Force. Work extra this year in our fields, store up supplies for a long and arduous siege war. The Garrison shall have rotating furlough to return to our fields and prepare for our Ordeal. Pray to Kel'ren'aie protection, strength, honour. Warriors, be ever vigilant.

Action I (double action)
Strategic-Internal
Type: Fundamental, Preparation (4 of 4)
Actor: local lords (more contact with people and so easier to influence locals)
Summary: Increase food production and storage, general military readiness by convincing people of possibility of Threat to their life and need to prepare.
Secrecy: Normal
Primary Determinant: Consent Superb (+3), Influence Superb (+3), Agricultural Crafts Legendary (+4), Resources Superb (+3)
Secondary Determinant: Exploitation Great (+2)
Task: Hard (-1)
Modifiers: + now since production has increased somewhat, the reserves should be easier to store
+ agriculture not even near full production
++ intimidation and fear tactics employed by describing atrocities of enemy, and Laria'rathi people have intense hatred of any dishonourable activity-especially of an enemy
+ reports and rumors incite people to work harder and bolster military ranks
+ double action
+ rotating furlough of regular military to come home and prepare for the possible long war, in fields/crops, family, prayer etc.
Reaction: Business as usual

Results so far +2 -1 +2 -1 (- 1 -1 0 -1) + (+1 -1 +1 +1) + (-1 0 +1 -1) + 2 + (+1 0 -1 -1) = +3
Crops grow.

Some Laria'rathi priests have received an invitation to co-sponsor, with the priests of Celpalar, a symposium for religious education. Preparations are begun by Kel'ren'aie priests with the coordination of Celpalar. Doctrinal differences will be prayed through by every party involved, hopefully a conclusion will be uncovered (but not a compromise, unless found to be right). Held in Celpalar, this will allow a (hopefully) peaceful exchange of religious doctrine and practice, without pressure for either religions' followers to be converted by the other. Violent arguments shall not be permitted.

Action II
Strategic-Internal (1 of 2, but continual action within that time frame)
Type: Religious Symposium
Actor: Prelate Le'noir
Summary: Gathering festival to share common theology of Kel'ren'aie and Celpalar religion. We are trying to let people decide which is right. (Even though we Laria'rathi already know we are right.)
Secrecy: Public inside Atares gi'Calaa and Celpalar, secret outside.
Primary Determinant: Religious Sophistication Superb (+3), Consent Legendary (+4)
Secondary Determinant: Religious Diversity Terrible (-3)
Task: Very Hard (-2), this has never been attempted before!
Modifiers: + pre-planning by Celpalar
+ Celpalar action
Reaction: Risky

+3 -2 +1 (+1 -1 0 -1) + ()

"Some of our people have been having terrifyingly fearful dreams. The ruins here must have some connection to the vast amount of fear generated by these dreams. These ruins must be explored further to find any reason or presence causing these nightmares. As you are well aware, we were not able to have Kel'ren'aie guard this place. We need to find the cause of this or relocate to another island. We cannot have these troubling thoughts among our people." "Yes, m'lord, I shall lead a volunteer force. We shall do our best for our people, protecting them. We shall try to uncover information of the race previously dwelling here. Perhaps they have a library intact or some other documents, relics or anything else of value we are able to find." "Kel'ren'aie be with you." "Kel'ren'aie be with you."

Action III
Tactical-Internal
Type: Exploration
Actor: Sentry Moorgral
Summary: Explore the ruins on Stone Isle, trying to find reasons for the nightmares, and trying to find anything else of worth.
Secrecy: Normal
Primary Determinant: Sentry Moorgral's Influence (on island) Legendary (+4)
Secondary Determinant: Consent of Island's population Superb (+3)
Task: Easy (+1) (Very Hard -2)
Modifiers: Scope difference in size level of task vs. society size level (Easy vs. Great, (+3)), because this task would be normal for a society of Mediocre size
-3 (-1) because of unknown and fear and the inability to implement the protection of Kel'ren'aie upon the island
Reaction: Heroic

+4 -2 -1 (-1 +1 -1 +1) = +1 Success.
A large room is discovered at the center of the ruins. The room is completely intact unlike most of the rest of the building. The priest feel magic radating iin this room.