Society Name: Laria'rathi
Event
The Priest of Kel'ren'aie resive word to protect the Island of the Ruins.
Extreme effort will be made to explain how to integrate Celpali living practices into the Kel'ren'aie faith to those repulsed by last year's effort. The members of the church on Celpalar (human and Laria'rathi) and its colonies will also emphasize the superiority of our faith. Since the initial rush conversion was not successful, the members of the church and other Shakaari will work on long-term relationships with locals and local leaders, demonstrating to them how Kel'ren'aie is better than their ritual religion.
Action I
Strategic-External (2 of 2)
Type: Conversion
Actor: Prelate Le'noir
Summary: Continue to actively seek out Celpali and convert them to
believers in Kel'ren'aie. The focus will be narrowed to try to convert
Celpalar leaders and influential people, in the hopes that they will
then convert their followers and constituents.
Secrecy: Normal
Primary Determinant: Religion Sophistication Superb (+3), Influence
Religion Legendary (+4)
Secondary Determinant: Philosophical Orientation Acquisition, Conquest
(+2) [desire to expand faith]
Task: Very Hard (-2)
Modifiers: + success of building of temple and tremendous recent local
reception of the foreign faith
-- local religion already a part of culture, life
- humans
+ most Celpali are not devoutly religious, thus leaving them open to
foreign influence
+ Church of Kel'ren'aie is well organized and devoted to spreading the
faith
- Celpali may be wary of too much foreign influence
[A renewed emphasis will be placed on these next three items.]
+ reception of Kel'ren'aie will help their magicians understand and
practice our magicks
+ accepting Kel'ren'aie will aid both our people in combining to form a
unique culture
+ conversion will be conducive to peaceful joint colonization ventures,
as
we will both have more similar goals
(These three are not relevent as they are after affects and not directly
related)
- human stubbornness and resistance to change
[new modifiers]
+ focus narrowed to select few now and not general populace as before
+ members of the church will use the powers of Kel'ren'aie to benefit
the Celpali in their lives to help convince them of the reality of our faith
+ Celpali will try to be convinced they will not need to change their
ritual ways significantly; their ritual may just be another expression
of the Kel'ren'aie faith
+ aid of recently converted Celpali from two years ago, now more mature
in their faith and able to spread it better
-- apathy and rejection from last year
(+) (if neccessary) integration of two religions and not full-fledged
conversion (we'll save that for later)
Results +4 -2 +6 -6 (0 0 -1 -1) = 0 Mixed Results
Suggestion: Some of the people listen but the majority of the people state they do not want to change religions.
The initial colonists are very pleased with their success. Now fortifications must continue to be built to keep out undesirables and protect the locals. A castle will be constructed for defense at each colony, using local resources as much as feasible. Special care will be used in Stone Isle, the colony with the ruins, to protect it. Divine protection of the fortifications will be implemented by the Church of Kel'ren'aie. A new organ of the church will be created; this will be composed of many templar and magi, led by a few guards and Sentry Moorgral. More farming towns will be built as we expand. Food supplies have been ample but we should save some for a possible bad harvest or some other mishap.
Action II
Strategic-External (2 of 3)
Type: Military and Popular (Civilian) Colonization Expedition
Actor: Margrave Nath'sev and Baron Hadril
Summary: Build joint colonies by Celpalar and Atares gi'Calaa, and
reinforce and expand boundaries of colonies.
Secrecy: Normal
Primary Determinant: Engineering Crafts Superb (+3), Religion
Sophistication Superb (+3)
Secondary Determinant: Marine Size Great (+2) [for defense], Consent
Superb (+3) [motivation to succeed], Exploitation Great (+2) [finding
ways
to survive]
Task: Hard (-1)
Modifiers: + high morale among both Laria'rathi and humans (from last
year)
+ primary orientation conquest and acquisition, secondary orientation
expansion
+ colonization preparations have been underway for many years
- new land
- any unforeseen consequences of native land
+ each race is willing to work together for the common good, while
trying
its best to put aside personal differences
+ familiar and prosperous environment and climate
Reaction: Less Risky
Resutls +3 -1 +3 -2 ( -1 -1 -1 +1) = +1 Success
Suggestion: The colonies are successful fortifed. All except Stone Island. The physical foritfications were successful built, but something stoped Kel'ren'aie protection from beign place on the island.
Action III
Strategic-Internal/External (2 of 2) Type: ResearchResults so far: +3 -3 +4 -3 (-1 -1 0 +1) + (+1 +1 0 -1) = +1 Success
Suggestion: Some distant conections are discovered.
"The people are not convinced of this danger."
"Then let's give them something to be convinced of."
"What do you propose?"
"Some reports of barbarian desert-men from across the sea have come into
Celpalar. These desert-men have been agents of the dark. They have
pillaged and decimated many."
"So we feed the people these reports?"
"Precisely."
Action IV
Strategic-Internal
Type: Fundamental, Preparation (2 of 4)
Actor: Prince Sel'pa, but mostly local lords (more contact with people
and
so easier to influence locals)
Summary: Increase food production and storage, general military
readiness
by convincing people of possibility of Threat to their life and need to
prepare.
Secrecy: Normal
Primary Determinant: Consent Superb (+3), Influence Great (+2),
Agricultural Crafts Legendary (+4), Resources Superb (+3)
Secondary Determinant: Exploitation Great (+2)
Task: Hard (-1), only somewhat difficult to perform is military
readiness,
remaining objectives should be relatively easy
Modifiers: + now since production has increased somewhat, the reserves
should be easier to store
+ agriculture not even near full production
++ intimidation and fear tactics employed by describing atrocities of
enemy, and Laria'rathi people have intense hatred of any dishonourable
activity-especially of an enemy
- people have not been convinced of immediate danger
Reaction: Business as usual
Results so far +2 -1 +2 -1 (- 1 -1 0 -1) + (+1 -1 +1 +1) + () + ()
Suggestion: They stories told by the government begins to have its affect on the people they are slowly beging to work towards the goal.
Action V
An 'advisory platoon' will accompany the Celpali on their raid of Parglug. These men will bring back first-hand intelligence of Celpalar at war, learning from its warriors and aiding when prudent. Fourty Aeralh (prince's mega/ultra-elite sentries), four templar (elite holy knights of Kel'ren'aie), four clerics (defender knights of Kel'ren'aie) eight adepts (magic-users), and eight rectors (priests- dispatched to protect platoon from evil and environment) will compose this force [Size: Tiny, Force: Holy]. These 'expeditionary advisors' will be led by the lord Templar Lar'tek and his lieutenant, lord Pas'kra Aeralh. Raids will try most to be conducted first in the countryside during summer nights (and other stealthy conditions), capturing entire families from farmhouses and the like if individual women and children would be noticed missing. After available farmhouses are exhausted, then small farming villages' villagers will be captured all in as short a time as possible. If the ships are still not full enough, then we shall move to raiding other areas (e.g. Cormenaera and other eligible Free Cities). All reasonable effort will be made not to kill anyone; the people are supposed to just disappear, not be left for dead, if any evidence of the perpetrators be left behind. Our raiding aim is to capture many women and children, and men too as necessary, using any means necessary (magic (i.e. illusion, deception, manipulation, teleportation, etc.), physical force (e.g. knock unconscious) etc). Items of opportunity will also be taken (e.g. certain raiding trophies).
The fleet's ships will fly the flags of independent mercenaries/pirates mixed with flags of Videssia for raids on Parglug and also for raids on other Free Cities (to try to break up the alliance, it just might work- doubtful as a secondary consequence but worth a try). Celpalar military will be disguised as much as possible to be Videssian in nature (through magical and conventional means). Atares gi'Calaa forces will be disguised through illusory magicks and other available means. Engagement with the enemy at sea shall be avoided at all costs, unless in impending danger. Some of the Laria'rathi ships will be large cargo hauling ships used in cases such as this; these ships are protected by magical and divine forces, prohibiting the scrying and other magicks used to determine the contents of the ships. Other Laria'rathi ships will be men o' war, manned by the Celpalar navy; these warships also have magical and divine protections. Note: Celpalar trade routes with Paglug (if still in effect) should be unaffected by these raids if our cover and guise are maintained, if not they may be put in jeopardy, unless an agreement may be reached (possibly concerning assistance against Videssia?).
Action
Tactical-ExternalResults + 5 -3 -4 +3 (-1 -1 -1 -1 ) = -3 Complete Faliure
Suggestion: The Parlug bloackade of Videssia has its ships scatter around. Before the L'R or the Celpalar knows what happens they are attacked the Pralug resently learned tacktis catches the ships unprepared. A few of the ships sink and at that poin the Celpalar navy backs out and returns to Celpalar.