Actions in Game Year 1411

Society Name: Hria

Action 1: External/Strategic (1 of 3)

Attempt to establish colonies on the Northern Isles. If there are settled areas, establish trade links with native groups. Make offers to Hria to migrate, and offer attractive incentives like large tracts of land and trade routes.

Primary determinant: Resources (people) - Good (+1)
Actor: Sangha
Weight: Single
Secrecy: Nil
Task: Hard

Mods: ++ Extraordinary success in exploration

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Result: -1 +1 +2 + (-1 -1 +1 +1) + ( ) + ( )

Sugestion: Resources are succesfuly gathered to begin the colonization.

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Action 2: External/Tactical

Attempt to establish embassies with various trading partners. If not able, continue trade.

Primary determinant: External Relations - Fair 0
Actor: Sangha
Weight: Single
Secrecy: Nil
Task: Not Nortmal, but hardly Hard

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Result: 0 + 0 + (0 0 -1 -1) = -2 Complete Failure

Sugestion: No embassies are established.

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Action 3: External/Tactical

Continue trade with known clients

Primary determinant: Trade - Fair 0
Actor: Merchants
Weight: Single
Secrecy: Nil
Task: Normal. Business as usual

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Result: 0 + (-1 0 0 +1) = 0 Mixed Results

Suggestion: Trade recovers from the failure of last year, but no further progress is made.

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Action 4: Internal/Tactical

Estasblish a system of education at the village and Mahla level. Allow it to be open to all, and create special opportunities for those who show a particular talent in certain fields of education (maths, sciences, arts, literature, history, etc).

Primary determinant: Resources - Good +1
Actors: Sangha, disseminated through the Mahla
Weight: Single
Secrecy Nil
Task: Normal occurance
Mods: -4 This should be a strategic action.

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Result: 0 + 1 -4 + (-1 +1 +1 +1) = -1 Failure

Suggestion: Lack of thourogh preparation dooms the effort from the beggining.