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Actions in the Game Year 1428

Society Name: Hisaria

Action 1 : Mourning Period, 3 of 3 years (all year)

The Mourning come to an end but the Malar Clan don't easy the pressure at the Emperor or his Clan.

Primary Determinant : Emperor Determinants (Authority and Influence)
Difficulty : Normal. The discontent of the Malar Clan make a little more harder to continue the Morn than last Year
Secrecy : None
Actor : Ruling Agency and Key Elements (Everyone in Hisaria)
Weight : Normal Action
Modifiers : (-)Still More Members of the Malar Clan refuse to morns the Heir and Yaidi lost and are spreading more rumors.

+1 (0 0 +1 +1 ) + -1 (- 1 -1 +1 +1) + (-1 -1 0 -1) = -1 Failure

The Morning Period ends, and the Emperor and his clan popularity go down. (-1 to Emperors consent for next year.)

Action 2 : Rebuilding the Empire's coast Cities and Navy, 3 of 5 years (all Year)

Primary Determinant : Internal Politics
Difficulty : Hard (A Lot of Damage and Destruction)
Secrecy : None
Actor : Key Elements
Weight : Normal Action
Modifiers : (-) The discontent and rumors implanted by the Malar Clan make the rebuilding a little slow.
(+1)Good Results in Clan council meeting of 1426

-1 -1 (-1 -1 +1 0) + (-1 0 +1 +1) +1 + (-1 -1 +1 +1) + () + ()

Their is still alot of damage to repair, but people are beging to beleave that their homes will be rebuilt.

Action 3: Finding the Missing Clan Member, 1 of 2 Years (all Year)

Lady Milarua Ordered the Imperial Library Keeper to look more deeply in the books if there is some missing heir or link of the Gytu Clan, so the Clan Council could be completed.

Primary Determinant : Internal Politics
Difficulty : Hard (A great amount of the Gytu Clan's records also Burned or disappeared in the same Tragedy)
Secrecy : None
Actor : Clan Council, Kanat Isir
Weight : Normal Action
Modifiers : (+) Milarua is decided to stablish the missing Council Member, to his favor of course.

-1 +1 (-1 -1 +1 +1) + ()

The search begins

Action 4: Death visit the Palace (11th Month of the year)

Goth, the Y'dis Guard related to the Malar clan, plan to asessinate someone in the palace. It is not clear who's the Target but the prime victim could be the Emperor.

(Please read Beginning of the End : The Death visit the Palace)

Primary Determinant : Internal Politics
Difficulty : Very Hard
Secrecy : Great (Only Klop knows about it, he suspect the victim is the Emperor)
Actor : Key Elements
Weight : Normal Action
Modifiers : (-) The Palace and the Emperor is well protected by the High Guard
(+) Goth is a very good Y'dis Guard, so he could enter, somehow, easyly to the Palace and access his Victim
(-) Klop is a good Y'dis Guard too and suspect Goth Intentions.

-2 +1 -1 (+1 +1 +1 +1) = +1 Success.

Klop arrives at the palace and is able to stop the Emperor posioning, but when Klop reports to Milarua. He discovers that she was also a target, and that Milarua was dead. (If you have any real problems with this results just talk to me. :)