Actions in the Game Year 1417

Society Name: Eerith

1: Transport the Eerith copy of the Golden Mirror to safety with the Disciples among the Onigar
Type: Military (main concern is security) (+5/-3 where relevant)
Actors: Defenders
Weight: Single
Secrecy: No discussion with non-eerith entities is relevant
Prime Determinant: Force (if necessary +5/-3)
Task: Easy (+1)
Modifiers: none (the actual action is simply a transportation of an object.
This should be an incredibly simple action but, I have included the force determinants in case difficulties arise due to the nature of the object in question)

Results +5 +1 (+1 +1 +1 -1) = +8 Legandary Success

Suggestion: The Eerith copy of the Golden Mirror is safely hidden among the Onigar.

2: Train the Mirish Elite with Facresa in Riacrada's absence
Type: Military and external political
Actors: Those Eerith still present in Mir (-1 modifier due to small number of actors)
Weight: Single
Secrecy: None
Prime Determinant: As a training exercise for the use of magic in combat, I believe Magic sophistication (mythic +5) is a better determinant than simply force.
Task: Huge (-3, not only must a new style of combat be taught to a relatively peaceful people, but decades of mistrust between the parties involved also complicates matters)
Modifiers: Absence of Warlord -1

Results +5 -3 -2 (-1 0 +1 +1) = +1 Mixed Results

Suggestion: They Sorcerers of Mir slowly begin to learn the new combaat style and begin to except the Eerith but some prejedist still excists.

3: Initiate Diplomatic ties with the Amo'trall with special emphasis on the southern tribes
Type: External political
Actors: Seekers
Weight: Single
Secrecy: None
Prime Determinant: External Politics (default 0)
Task: Hard (-1, although that contact itself is not difficult, a graceful beginning to political relationships, especially for the Eerith, is a difficult task)
Modifiers: -1 the Eerith historically have had extreme difficulty with initiating diplomatic contact.

Results 0 -1 -1 (0 +1 -1 -1) = -3 Faliure

Work this out with the Amo'Trall player.

4: Private conversations
Secret action (ohhhhh).