Actions in Game Year 1423

Society Name: East Torphan

 

Action 1 - The Gentle War - Killing w/ Kindness (yr 1 of a potential 2 yr action) (overall this is yr. 8 of Burcancy's involvement of the Tanimbar/Cedonia border war)

Having done all that can be done to prepare the defenses of Tanimbar against Cedonia & the Sinari, a discussion takes place about taking the offensive. An all out assault is not in anyone's interests especially if Cedonia is being overrun by the Sinari. To waste all of the man-power on both sides would leave the border much too vulnerable to the trepidations of the Sinari. The King visits with his and the Tanimbar generals on the Cedonia border. Many plans for an offensive are discussed but nothing is agreed upon. Late one night a conversation takes place between 2 inebriated officers. Cpt. Rillaron who is beginning to slur his words, turns to his sergeant, Ascora. Rillaron drunkenly asks "What does the king expect us to do.... bribe the Cedonians out of their forts, throw them a couple of loaves of bread and some wine and they will come running. Why don't we offer all of them land in the Burcancy or better Tanimbar?." Suddenly, a voice from behind, "An excellent idea Rillaron" Turning they see the king who must have just been returning from the edge of the woods. The men become sober very suddenly and rocket to attention. The king once again speaks "Captain, I want a detailed plan about how we can get those men out of their fortifications in 2 days. Bribe them if you can figure out a way, do what you have to do, but I want those forts and you will provide me with the answer." The best Rillaron can go is mumble a "Yes, your grace" As the king wonders off, the captain stumbles to the edge of the clearing where he loses the contents of his stomach and contemplates his fate. The captain comes up w/ a daring but simple plan, to lay siege to the fortifications but even more to break the morale of the Cedonian army. The countryside has been completely mapped. We know Cedonian supply lines and reinforcement routes. We even had the timing and the numbers down before supplies and reinforcements started to appear erratically. We have scouts in place to forewarn us. We can intercept most if not all of their supplies and new troops. With the previous preparation and some assistance from the mages we can probably intercept any foraging parties. These are the simple military plans but there is more. The Cedonians will be met w/ enough force (or appearance of force - using the mages) to convince them to surrender, thereby minimizing casualties. During the first 3 months of the year, the siege will commence, all Cedonian troops will be captured and held, no reinforcements or supplies will be allowed to reach any of the fortifications. Any soldiers captured are to be stripped of their weapons and armor but fed and cared for properly in carefully selected spots deeper in Tanimbar territory. At the end of the 3 months all Cedonians who have been captured are offered the option of returning to their units, being given 6 months pay and allowed to go home, or being given 1 yrs. pay & the promise of a small piece of land in Tanimbar or the Burcancy if they join one of their military. Military leaders will receive bigger pieces of land dependent on the number of their troops that come w/ them. Those who wish to return to the fortifications are allowed to do so. Under a flag of truce, a feast is held where this same offer is made to all men in the Cedonian fortifications. Selected members of the captured forces will be asked to attend to show that they have been well cared for. During the next 6 months, the siege at random intervals, feasts will be prepared for the Tanimbar/Burcancy troops. The feasts are to be held w/in sight of the sieged troops. Under the offer of truce Cedonian units will be offered food and wine. There will serving women and maybe even some noblemen and women may attend, and during the feast, the option of surrender will be raised each time. If attacked or raided during the feast the T/B troops are to back off and let the Cedonians eat.
Also at random intervals, new clothes or blankets will be offered to the enemy troops. The concept is to weaken the morale of the troops and minimize losses. Some magic could be used to disrupt or unnerve the Cedonian troops in their fortifications. (illusions/despair/cold/damp at night/snakes/bees)
Bribes will be offered to the surrounding Cedonian lords. Given the current instability of the Empire (are these lands part of Cedonia proper or the Empire - the Empire would be easier to break-up). Money, trade goods and titles can be offered. Offers of T/B troops and protection against Cedonia/Sinari will be made. Obviously, any protection offered will be limited depending on the size of the Sinari forces but we can offer shelter and protection to anyone wishing to flee into Tanimbar lands. Any Cedonian loyalist interfering in the siege will be treated in the same way as the troops in the fortifications, captured, bribed, fed and released.
Weather control could possibly be used to dampen the surrounding areas to increase the difficulties in resupply or Sinari movement.
Type: Offensive
Secrecy: Yes
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Military Size: Fair
Military Force: Good +1v +1 - Cedonia occupied defensively and w/ building fortifications
+1 for actions on Cedonia-Tanimbar border (2nd yr. of 3 yr. bonus)
+1 - Tanimbar support
+2 - turmoil in Cedonia, good relations established w/ locals & fear of the Sinari
-1 - could take a while for morale to break
+1 - plan is well-suited to work on the fears and desires of troops and people on the border

+1 -1 +4 -1 (-1 0 -1 0) + ()

The project starts and does seem to be starting to work.

Action 2 - Propose marriage between Burcancy & Mir royals (OOC - I had hoped to write a formal marriage proposal to Mir but I guess that will have to wait)
Type: Diplomatic
Secrecy: No
Difficulty: Easy
Prime Determinant: Secondary Philosophical Orientation (Conquest)
King Villard and Queen Felicia's daughter is age 6 and the Mirish royal is age 9. It is early to think of marriage but the union will strengthen both societies. The children will be given plenty of time and contact to get acquainted with each other over the years before the marriage is finally consummated and the hope is they will accept this marriage &/or even grow to love each other. If they do not get along then the marriage could be annulled.
+1 - good relations w/ Mir
+1 - union would strengthen both sides
+1 - people need a break from the doom and gloom of the war

+1 +2 (0 +1 +1 -1 -1) = +3 Complete Success

The proposal is except and Mir is eagger as well.

Action 3 -
The Brotherhood Fight Alongside Mir in the Sinarian War
Action - External, Strategic (3rd yr of continued action)

Burcancy mages continue to support the war against the Sinari

Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
Objective: Aid in the fight against the Evil One
Type: Offensive
Secrecy: None
Difficulty: Moderate
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Magical Sophistication: Superb
Magical Diversity: Great
+1 - Good relations w/ Mir
+1 - Fear of Evil One
+1 - Excellent Successes 3 yrs in a row.

Nothing new so just throw in with the United armies actions
Action 4
The Brotherhood Continue to Study the Development of War Mages Action - Internal, Strategic (continued action from previous War Mage research but we will list this as yr. 2 of 10 (or more))
Secret Action
Mirish sorcerers finish training about 10 war mages. Further training could result in surrendering some potential control over the War Mages to the Mir or a potential clash of loyalties. And the King, the Opheir and the Brotherhood are reluctant to surrender control to anyone, even w/ their excellent relations with Mir & the potential marriage, the decision is made to use the trained mages, and the recent advancements in weather control magic to create an entirely new type of war mage, possibly able to create localized weather conditions of a battlefield or even create lightning bolts & other natural or weather related phenomenon in combat and out. Each of the 10 trained war mages will train other mages, so the new class of war mages will consist of 30 mages.
Actors: King Villard, Opheir, the Brotherhood
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes
Difficulty: Hard (Very Hard??)
Prime Determinant: Secondary Philosophical Orientation Conquest (acquisition)
Magical Sophistication - Superb

+2 - Magical Sophistication (Superb)
+1 - previous war mage training
-1 - secret action

+3 -1 +1 -1 (+1+1 -1 0) + (-1 -1 0 0) + () + () + () + () + () + () + () + ()

Things slow down from last year.

Action 5 - More work on the fleet (Naval/Merchant) (yr. 1 of 5)

Merchant fleets the last year has seen several major breakthroughs in technology and skill levels of the fleet. The skills of the fleets of the world around them continue to grow as do the fleets themselves of other nations. The decision is made to continue the progress started. New ships will be built and old ones retrofitted w/ new technology. Training will continue of all sailors. Trading expeditions will be sent to all the known lands that can be reached and unknown territories are to be mapped. These are to be diplomatic missions.

Actors: King Villard, Parliament of Lords
Objective: Increase skills & technology of Navy & Merchant Fleet and subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base on Tear Island
Type: Trade/Technology/Fighting
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation - Acquisition (trade)
Technological Base: Metallurgic
Wealth: Good
Exploitation: Good
Resources: Good
Exports: include Iron, Timber (these resources are available for use)
-1 - extra action
+1 - Secondary PO - acquisition
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good Naval (not merchant) construction to take place on Tear Island.
+ 1 to anything dealing with the fleet for the next five years. (1st of 5 yrs.)

-1 +1 +2 (-1 +1 -1 -1) -1 + () + () + () + ()
The moment has slowed down. Or maybe everyone is waiting to see what happens with the Sinari.