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Actions in Game Year 1421

Society Name: East Torphan

 

1) Troop Support for Tanimbar
Action - External, Strategic (continued action)
Secret Action

Army units are split between defensive assignments and scouts/surveyors/engineers. While some scouts/surveyors/engineers continue to observe Cedonian fortifications to try and increase the understanding they achieved last year (+2 success).
The main focus now shifts to surveying the border lands and finding new and previously unknown routes into Cedonia. More strenuous efforts are made to establish good relations w/ locals who might be of assistance in finding routes through the mountains or who might help fight the Cedonian units. The Ophier (mages) take part in the scouting and practice both their surveying skills and those of illusion and concealment.
(The Burcancy has taken good care to maintain good relations w/ local populace. Quote from Burcancy rules of engagement - " Civilian and enemy troops are to be respected. Any infractions will be dealt w/ seriously but fairly." Future actions will encourage even greater cooperation w/ local civilian population.)
King Villard himself will visit w/ the Burcancy & Tanimbar generals and staff. He will also spend some time in the mountains to help establish relations w/ the some of the tribes that might assist Burcancy goals.
Actors: Military, King Villard, Brotherhood
Objective: Aid to Tanimbar against a Cedonian invasion
Type: Defense
Secrecy: Yes
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Military Size: Fair
Military Force: Good +1
+1 - Good relations maintained w/ locals
+1 - King Villard presence and diplomatic skills
+1 - Cedonia occupied defensively and w/ building fortifications
+1 - a few members of the Brotherhood assigned to aid scouting/survey

-1 +1 +3 (+1 0 0 0) = +4 Great Success
The mages discover many secret trails past and through the Cedonian Line. The Burcancy army gain a +1 for any action dealing with that border for the next 3 years.

2) Burcancy Magicians Fight Alongside Mir in the Sinarian War
Action - External, Strategic (3rd yr of continued action)

Burcancy mages continue to participate in all aspects of mage wars. They assist in direct combat and research to increase knowledge of offensive, defensive, scouting and research skills. Magic users are to be rotated to spread experience, and to be tested on return for any potential malignant influences. The mages are finding great success and increased knowledge in the use of weather control.
Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
Objective: Aid in the fight against the Evil One
Type: Offensive
Secrecy: None
Difficulty: Moderate
Prime Determinant: Secondary Philosophical Orientation (Conquest)
Resources: Good
Magical Sophistication: Superb
Magical Diversity: Great
+1 - Good relations w/ Mir
+1 - Fear of Evil One
+1 - Excellent Successes 2 yrs in a row.

0 +1 +3 (-1 -1 +1 0) = +3 Success
The Mages are having great success with the weather, as the garinty a flood Wyr River next year.

3) Upgrade Harbor at Fauve Monde (wharves; warehouses; dredging, etc.)
(Time Frame 3rd of 3 years)
Action - Internal, Strategic

Actors: King Villard, Parliament of Lords, Celephar
Objective: Increase Size of Harbor to Accommodate expanded Merchant
Fleet and new Trade
Type: Trade/Construction
Secrecy: None
Difficulty: Moderate
Prime Determinant: Secondary Philosophical Orientation (Acquisition (Trade))
Technological Base: Metallurgic
Exploitation: Good
Wealth: Good
Resources: Good
+1 - Secondary PO - acquisition (trade)
+1 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good

+1 +3 -1 (-1 0 -1 -1) + ( -1 0 0 -1) + (+1 +1 -1 +1) = 0 Mixed Results
The Harbor is improved. But only at bar minimal of what was asked for. Due to the fact that much of the countires attention has been turned towards war.

4) Increase/Upgrade Merchant Fleet (Time Frame 3rd of 4 years)
Action - Internal, Strategic

Actors: King Villard, Parliament of Lords
Objective: Increase Size of Merchant Fleet and subsequently Trade and Wealth
Type: Trade
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation - Acquisition (Trade)
Technological Base: Metallurgic
Wealth: Good
Exploitation: Good
Resources: Good
Exports: include Iron, Timber (these resources are available for use)
+1 - Secondary PO - acquisition (trade)
+2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good
Some naval (not merchant) construction to take place on Tear Island.

+1 -1 +2 -1 (-1 +1 +1 0) + (-1 0 0 0) + (-1 -1 0 +1) + ()
Thing are going slow.

5) Brotherhood to be Trained by Mir to become War Mages
Action - External, Strategic (continued action)
Secret Action

The new apprentice War Mages continue to train under Mirish sorcerers. Training will continue as long as feasible and that Mir is willing to help. There is hope that these mages will be available to help in the Sinari war.
Some concerns exist among the Brotherhood about the apprentices being influenced (or constrained in some way) by the Mir. The new War Mages are to be monitored upon return but the new knowledge believed to be gained by observation and proximity to these new talents (along w/ the knowledge gained from the Sinari war) and the assistance the new War Mages can provide in future struggles is deemed to be outweigh current concerns.
Actors: King Villard, Opheir
Objective: Training of War Mages
Type: Magical/Training
Secrecy: Yes
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation Conquest (acquisition)
Magical Sophistication - Superb
-1 - extra action
+2 - Magical Sophistication (Superb)
+2 (+1) - Training by Mir magicians (Legendary)
-1 - concerns about Mirish influences on War Mages

-1 +3 +1 -1 (0 -1 0 +1) -1 = +1 Success
The War Mages learn a little more but the knolwegde mir is offering is starting to slow down. But the war mages while some are starting to act a little Mirish are remaining loyal.