Actions in Game Year 1419

Society Name: East Torphan

 

1) Support for Tanimbar
Action - External, Strategic
Troops continue to provide assistance to Tanimbar against the Cedonians. Units are to be rotated on a regular basis to provide relief and to spread the experience gained in addition to not draining any one part of the country. Civilian and enemy troops are to be respected. Any infractions will be dealt w/ seriously but fairly.
Actors: Military, King Villard
Objective: Aid in Tanimbar's defenses against a Cedonian invasion
Type: Defence
Secrecy: None
Difficulty: Easy (continued action)
Prime Determinant: Primary Philosophical Orientation (Equilibrium)
Resources: Good
Military Size: Fair
Military Force: Good +1
+1 - Good relations w/ Tanimbar
+1 - Fear of Cedonia Empire

+1 +3 (-1 -1 +1 0) = +3 Complete Success

Aid is sent to Tenimbar as half the army is moved to the tanimbar border.

2) Support for Mir
Action - External, Strategic
King and Opheir agree to assist Mir in the war against the Evil One. This grave danger to the civilized world must be removed or at least contained. Mages are being sent to participate in all aspects of mage wars. Will assist in direct combat and research to increase knowledge of offensive, defensive, scouting and research skills. Magic users are to be rotated to spread experience, and to be tested on return for any potential malignant influences.
Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
Objective: Aid in Mir's fight against the Evil One
Type: Offensive
Secrecy: None
Difficulty: Moderate
Prime Determinant: Primary Philosophical Orientation (Equilibrium)
Resources: Good
Magical Sophistication: Superb
Magical Diversity: Great
Magical Prevalence: Terrible
+1 - Good relations w/ Mir
+1 - Fear of Evil One
+1 - Approval of King & Opheir
-1 - for testing upon return
+1 - knowledge that mages are being safely tested for evil influence

+3 +2 (0 0 -1 0) +4 Complete Success

They get thier with no problems

3) Upgrade Harbor at Fauve Monde (wharves; warehouses; dredging, etc.)
(Time Frame 1st of 3 years)
Action - Internal, Strategic
Actors: King Villard, Parliament of Lords, Celephar
Objective: Increase Size of Harbor to Accommodate expanded Merchant Fleet and new Trade
Type: Trade/Construction
Secrecy: None
Difficulty: Moderate
Prime Determinant: Secondary Philosophical Orientation
Technological Base: Metallurgic
Exploitation: Good
Wealth: Good
Resources: Good
Exports: include Coal, Iron, Timber (these resources are available for use) With a fair amount of farm land and a yield of 120% I think some food who also be available to send.
+1 - Secondary PO - acquisition (trade)
+1 - Assistance from Celephar
+1 - Exploitation of Resources - Good/ Resources - Good
+1 - Wealth - Good
-1 - Some available troops will be used to help in the construction to improve building time and to continue to foster good relations w/ the populace. (Secret reason - to spread experience among the troops, add defense to projects and to get other used to the army assisting in civilian construction projects so they might perform some additional construction work quietly)
+1 - magical assistance in construction, measurement and construction advice.

+1 +3 -1 (-1 0 -1 -1) + () + ()

Its started but nothing great happens this year.

4) Increase/Upgrade Merchant Fleet (Time Frame 1st of 4 years) Action - Internal, Strategic
Actors: King Villard, Parliament of Lords
Objective: Increase Size of Merchant Fleet and subsequently Trade and Wealth
Type: Trade
Secrecy: None
Difficulty: Hard
Prime Determinant: Secondary Philosophical Orientation
Technological Base: Metallurgic
Wealth: Good
Exploitation: Good
Resources: Good
Exports: include Iron, Timber (these resources are available for use)
+1 - Secondary PO - acquisition (trade)
+1 - Assistance from Celephar
+1 - Approval of Parliament - Bill passed by Parliament approves of part of the monies received by the new merchant fleet will go to the nobles who participate by setting up their own trading ventures or work in conjunction w/ established merchant houses.
+1 - Exploitation of Resources - Good/ Resources - Good
+1 - Wealth - Good
-1 - Some naval (not merchant) construction to take place on Tear Island. It is my understanding that naval construction would accompany the construction of the merchant fleet.
+1 - magical assistance and advice in construction

+1 -1 +2 -1 (-1 +1 +1 0) +2 Success

Fleet is started.

5) Lend Aid to Parglur
Action - External, Strategic
King rallies country to lend aid to Parglur. Personally leads expedition to Parglur w/ supplies and offers of aid and assistance. Delegation passes through Yoole also lending aid to any who have suffered from the recent hurricane. Part of the supply trains consist of soldiers. Armor and weapons have been minimized to reduce any perceived threat by Parglur. Burcancy also calls for neighbors and other countries to lend assistance to Parglur.
Offer to Parglur consists of the following:
1) Food and other supplies
2) Hire of construction workers/builders/harbor architects unemployed by hurricane or other means to help w/ harbor building in the Burcancy
3) Hire shipbuilders to help in construction of ships in the Burcancy and in Parglur
4) Hire/assist any Parglur merchants stranded by hurricane
5) Loan of monies to Parglur treasury
6) Loan of monies to Parglur merchants for interest in their business.
Actors: King Villard, Parglur
Objective: Lend Aid to Parglur to recover from Hurricane
Type: Trade/Aid
Secrecy: None
Prime Determinant: Secondary Philosophical Orientation
Technological Base: Metallurgic
Exploitation: Good
Wealth: Good
Resources: Good
Exports: Coal, Iron, Timber, Beer, Tallow, Honey(these resources are available for use)
Difficulty: Hard
-1 - extra action
+1 - Paraglur has strong interest in trade
+2 - Recent devastation from hurricane in Parglur
+1 - The King himself leads drive to collect aid and goes to Parglur to lead and lend assistance
+1 - improved relations between Parglur & the Burcancy

+1 -1 -1 +3 (+1 +1 +1 -1 ) = +4 Complete Success

Mir and Burcancy working together help Pralug. In no time much of Pralug is restored. Burcancy also gets a discount on the trade from Torphan that pass through Pralug on its way to Mir. Relations jump to a Great.