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Actions in Game Year 1415

Society Name: East Torphan

 

Action 1 (2 of 2 years)

According to the treaty made between Mir and Burcany in 1413, Burcany must assist in combating Alatta. At the request of the Archmage of Mir, the Brotherhood in Burcany is sending 300 mages, adept in the craft, to Celamyr to assist the Mirish mages in finding artifacts.

Type: External/Strategic:Discovery
Actor: Burcan Mages
Weight: Single
Secrecy: Yes (The walls have ears)
Task: Hard
Modifiers: + the mages sent are masters in their art.
+ the mages are supportive of the endeavor because it was the Archmage and the Ophier who finalized the treaty, and they feel the action may support the Brotherhood's position in Burcany's political life.
+ The Burcan mages may learn something new from working with their Mirish counterparts.
- Too many cooks may spoil the broth?

***

Result:1 +2 + (+1 -1 0 +1) + (-1 +1 +1 -1)= +2

***

Action 2

Upon an order from higher-ups within Burcany and Mir, a small contingent of Burcan Adepts has been ordered to assassinate the traitor Tarfn.

Type: External/Tactical:Assassination
Actor: Adepts (mages) from the Brotherhood of the East
Weight: Single
Secrecy: Yes
Task: Hard
Modifiers: + Mirish support and information
+ The Adepts are skilled in transmutation magic with which they hope to stealthily get close to Tarfn and then strike.
-- Mirish attemept... is he alive or dead?

***

Result: -2 +0 + (+1 0 +1 0)= 0

Mixed Results Suggestion: The assasians cannot even find Tarfn, but manage to return alive.

***

Action 3

In response to the Cedonian invasion of Tanimbar, the Kingdom of Burcany, in the interests of self-preservation, has mobilized her armies. Standards are raised throughout the region of E.Torphan in an attempt to unite under the banner of the King. Forces are to then march to the port city of Unster, which borders Tanimbar along the Isern River.

Type: Internal/Tactical: Mobilization
Actor: The Crown, Parliament of Lords, Brotherhood of the East (The Athenaeum)
Weight: Single
Secrecy: Nil
Task: Hard
Modifiers: ++ Preservation of the society is threatened by the invasion of Tanimbar
++ The War of Unification ended in 1412, confidence in the army is high, and sentiment regarding potential Cedonian occupation after such a struggle is venomous.
+ The mobilization is supported by the Crown, the Parliament, and the Brotherhood.

***

Result: -2 +5 + (0 -1 -1 0)=+1 Success

Suggestion: The army is raised and moves north...

***

Action 4

Send the Ophier to Tanimbar's southernmost city, Merar. The Ophier will attempt to negotiate with Tanimbar's leadership and arrange for Burcany's 'assistance' in defending Merar from Cedonian conquest. If successful, Burcan forces will cross the Isern into Tanimbar on their way to Merar.

Type: External/Tactical: Diplomacy
Actor: The Ophier
Weight: Single
Secrecy: Nil
Task: Normal (I say normal because Tanimbar is under duress and would be more susceptible to Burcan assistance)
Modifiers: + The Ophier has shown diplomatic acumen in negotiating with Mir & Parglug.
+ Tanimbar is in need of an ally
+ Merar is a city of mages, and the Ophier is the head of the Brotherhood in Burcany.
+ The Ophier will teleport to Merar as this is an emergency, therefore avoiding ice demon enclaves or whatnot.

***

Result: 0 +4 + (-1 +1 -1 -1)= +2 Complete Success

Suggestion: The Burcany army moves north to reinforce Tanimbar...