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Society name | Celpalar |
Location | Isle of Celpalar and small outposts on the Isle of Golaren, northeastern Qaiyore. |
Languages | Ibalan. Also some Trade Talk and Ancient Avaeran. |
Size | Scope: Small to Medium--65,000 sq. miles, 600,000 people |
Philosophical Orientation | Primary: War (Protecting the Isle of Celpalar) Strong armed forces Self dependant for basic necessities Intelligence about possible threats Secondary: Accumulation of wealth (contributes to strength of state) Trade of goods and raw materials for precious metals and other items and knowledge of value Exploration for new resources |
Subsistence | Wilderness% 20 (Normal) - although much is still rainforest, a substantial amount has
been farmed Wasteland% 10 (Small) - some swamps Yield% 150 (Great) - very fertile land Urban% 10 (Big) - the original colonies are large cities |
Politics |
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Ruling Agency | The Ephors--5 officials elected by the assembly and given near absolute control over the goverment |
Key elements | Kings: 2 kings, one representing the ruling families of the two colonies. Their control is limited to the military and functions as high priests. The Council--Comprised of the kings and 28 elders, serving as the highest court in criminal matters and drafting legislation for the Assembly. The Assembly--nominally composed of all citizens, generally includes representatives from each province. Pass all laws, elect all officials except the kings. |
Internal politics | Ephors: Consent-Fair Influence-Fair Authority-Great Assembly: Consent-Good Influence-Fair Authority-Fair Council: Consent-Fair Influence-Good Authority-Fair Bar-ri: Consent-Mediocre (military Great, religious Fair,social Terrible) Influence-Mediocre (military Good, religious Good, social Terrible) Authority-Mediocre (military Great, religious Fair, social Terrible) Rey-a-man: Consent-Poor (military Great, religious Fair,social Terrible) Influence-Mediocre (military Good, religious Good, social Terrible) Authority-Mediocre (Poor til end 1409) (military Great, religious Fair, social Terrible) |
External politics | Relations details |
Culture |
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Military organization | Standing army and navy, entire population trained as militia. |
Military values | Standing professional army: Force-Superb Size-Fair militia: Force-Good, Size-Great naval reserve [converted merchant marine]: Force-Good Size-Good |
Economic system | Domestic coins made of copper in varying denominations, their value set and backed by the assembly. Coins used by merchants for trade made of gold and silver. |
Technological Base | Metallurgic |
Economic values | Trade: (Good) Good Craft:(Good) Good Resources:(Good) Good Exploitation:(Good) Good Wealth:(Good) Good Celpalar is self sufficient in agriculture, building materials, and basic raw materials. Their blacksmiths, weavers, and other artisans are highly technically proficient; turning out sturdy, high-quality goods but not much of artistic or aesthetic value. The diversity of flora and fauna harvested and transplanted from the rainforests of Golaren yields ingredients for a strong alchemical/pharmecutical industry. Main exports are food products,exotic fauna, and high quality metalwork and fabrics. |
Humanities | Tolerance Prevalence Diversity Sophistication --------- ---------- --------- -------------- Religion Fair Fair Poor Poor Arts Poor Poor Fair Fair Scholastics Fair Fair Good Great Magic Essence Fair Fair Good Great Authority Fair Mediocre Good Good Religion is mostly a matter of ritual. The arts are mainly the interest of a few merchant families and practised within their circles.Society generally favors function over form in the goods the produce and use. The city of Areneth is the home of most of Celpalar's artists as well as it's scholars (the University), Wizard's College, and serves as the center of trade. |