Make your own free website on

Actions in the Game Year 1405

Society Name: Aixelsydan


Action: 1-3 [Year 2 of 5 Year Strategic Action]

Build up Resources by looking for gold mines in Mountains and increase exploitation of those resources by creating a series of roads  throughout the provinces as well as other methods to increase their effectiveness.

Primary: Exploitation - Great

Task: Hard (-1) Since resources are Good already, and exploitation is Great, there isn't too much scope for improvement


Modifiers: -1 The flooding has wreaked havoc

-1 Mountainous terrain makes communication and roadbuilding tricky

+2 triple action

Results so far: +2 -1 -1 -1 +2 + (-1 -1 -1 0) + (0 -1 +1 0) + ..

The floods of 1405 have all but extinguished any hope of finding new wealth in the near future. Many of the labourers have returned to the coastal settlements to help their relatives and bury loved ones. A few stalwart miners have remained in the mountains, but as yet no new lodes have been discovered.

Action 4-Help the suffering victims

The Proconsul will order immidiate relief to be sent to help those who  have been affected by the flooding. He will call for volunteers to  work to help them rebuild their towns, homes and places of business.

Determinant: Consent (+3)

Task: Very Hard (-2) Major disaster. Abundance of rats spells epidemic.

Modifiers: +Aryisan aid in the form of grain ect. and the aid they sent.

+1 Wealth is Good

-1 The Asagmari did not totally succeed in sending the grain.

Result: +3 -2 +1 +1 -1 + (0 0 0 -1) = +1 Success!

The people rally round their sovereign and hurl themselves into making sense of the turmoil left behind by the receding waters of the Anorurr. The rumours of sorcery being the cause of the disaster are quickly forgotten, as the citizens of Aixelsydan begin to clean up the detritus. Whole towns are put to the torch, as the risk of disease is too high to leave the mounds of rotting corpses, and the dead are too many to lay to rest in the proper manner. By the end of the year the coastal settlements are cleaned of rats and the smell of death, though the rubble and lack of housing is still a worry, and mental scars caused by the deaths of so many kin will take far longer to heal.